General information
- name: BNet
- type: Ladder team game (AT/RT)
- host: Battle.net
- saver: ANNOUNCER.1
map: Slalom
- players: 8
- length: 24:58
- speed: Fast
- version: 1.22 W3XP
- replay type: Public
» download(112 KB)
Players
team 1 (winner)
ANNOUNCER.2 (
pink | 3 APM | 78 actions | 24:58)
» actions
Basic commands | 3 | |
Build / train | 2 | |
Right click | 11 | |
Select / deselect | 56 | |
Use ability | 6 | |
78 total
» units
»
whree_did_i_go (
yellow | 24 APM | 595 actions | 24:58)
7 Keeper of the Grove 3 Entangling Roots
3 Thorns Aura
1 Tranquility
6 Demon Hunter 1 Immolation
3 Evasion
1 Mana Burn
1 Metamorphosis
» actions
Assign group hotkey | 4 | |
Basic commands | 5 | |
Build / train | 73 | |
Enter build submenu | 17 | |
Enter hero's abilities submenu | 13 | |
Give item / drop item | 1 | |
Remove unit from queue | 2 | |
Right click | 215 | |
Select / deselect | 190 | |
Select group hotkey | 12 | |
Use ability | 63 | |
595 total
» units
Wisp | 18 | |
Archer | 4 | |
Huntress | 1 | |
Druid of the Claw | 10 | |
Dryad | 8 | |
41 total
» upgrades
Strength of the Wild | 3 | |
Reinforced Hides | 3 | |
Druid of the Claw Training | 2 | |
Mark of the Claw | 1 | |
Abolish Magic | 1 | |
10 total
» buildings
Moon Well | 8 | |
Altar of Elders | 1 | |
Ancient of War | 1 | |
Hunter's Hall | 1 | |
Tree of Ages | 2 | |
Ancient of Wonders | 1 | |
Tree of Life | 2 | |
Tree of Eternity | 1 | |
Ancient of Lore | 2 | |
19 total
» build order
00:25 Moon Well
00:37 Altar of Elders
01:21 Ancient of War
01:35 Moon Well
02:17 Hunter's Hall
03:00 Moon Well
03:37 Tree of Ages
04:04 Ancient of Wonders
05:32 Tree of Life
05:58 Tree of Eternity
06:06 Ancient of Lore
08:12 Moon Well
08:17 Moon Well
10:12 Moon Well
10:57 Ancient of Lore
14:44 Moon Well
14:47 Moon Well
20:59 Tree of Life
23:10 Tree of Ages
» items
Dust of Appearance | 1 | |
Orb of Venom | 1 | |
2 total
Pres_ (
purple | 50 APM | 1255 actions | 24:58)
7 Paladin 3 Holy Light
1 Devotion Aura
2 Divine Shield
1 Resurrection
1 Blood Mage 1 Flame Strike
» actions
Assign group hotkey | 20 | |
Basic commands | 5 | |
Build / train | 77 | |
Enter build submenu | 27 | |
Enter hero's abilities submenu | 8 | |
Remove unit from queue | 10 | |
Right click | 438 | |
Select / deselect | 368 | |
Select group hotkey | 246 | |
Use ability | 56 | |
1255 total
» units
Peasant | 8 | |
Footman | 9 | |
Knight | 5 | |
Priest | 5 | |
Gryphon Rider | 5 | |
Dragonhawk Rider | 5 | |
37 total
» upgrades
Swords | 3 | |
Plating | 2 | |
Priest Training | 2 | |
Magic Sentry | 1 | |
Lumber Harvesting | 2 | |
Storm Hammers | 1 | |
Cloud | 1 | |
Animal War Training | 1 | |
Armor | 2 | |
15 total
» buildings
Altar of Kings | 1 | |
Farm | 15 | |
Barracks | 1 | |
Scout Tower | 2 | |
Arcane Tower | 1 | |
Lumber Mill | 1 | |
Blacksmith | 1 | |
Keep | 1 | |
Castle | 1 | |
Arcane Vault | 1 | |
Arcane Sanctum | 1 | |
Gryphon Aviary | 1 | |
Guard Tower | 1 | |
28 total
» build order
00:05 Altar of Kings
00:09 Farm
00:35 Barracks
01:00 Farm
02:16 Scout Tower
02:44 Arcane Tower
03:07 Farm
03:49 Farm
04:13 Lumber Mill
04:29 Farm
04:36 Blacksmith
05:11 Farm
05:42 Keep
05:52 Farm
08:03 Castle
08:11 Arcane Vault
08:18 Arcane Sanctum
09:56 Gryphon Aviary
10:02 Scout Tower
10:50 Guard Tower
11:26 Farm
14:21 Farm
15:05 Farm
15:44 Farm
16:32 Farm
17:33 Farm
18:23 Farm
19:09 Farm
» items
»
T.F.S. (
teal | 17 APM | 427 actions | 24:58)
2 Mountain King 1 Storm Bolt
1 Bash
» actions
Build / train | 60 | |
Enter build submenu | 22 | |
Enter hero's abilities submenu | 2 | |
Right click | 137 | |
Select / deselect | 185 | |
Use ability | 21 | |
427 total
» units
Peasant | 7 | |
Rifleman | 22 | |
Dragonhawk Rider | 12 | |
41 total
» upgrades
Masonry | 3 | |
Gunpowder | 3 | |
Armor | 3 | |
Swords | 3 | |
Lumber Harvesting | 1 | |
Long Rifles | 1 | |
14 total
» buildings
Barracks | 1 | |
Altar of Kings | 1 | |
Lumber Mill | 1 | |
Farm | 12 | |
Blacksmith | 1 | |
Arcane Vault | 1 | |
Keep | 1 | |
Gryphon Aviary | 1 | |
Castle | 1 | |
Town Hall | 1 | |
21 total
» build order
00:30 Barracks
00:41 Altar of Kings
01:01 Lumber Mill
01:12 Farm
01:24 Farm
02:28 Farm
02:31 Farm
03:14 Blacksmith
03:20 Arcane Vault
04:12 Keep
04:33 Farm
04:36 Farm
05:17 Farm
05:21 Farm
06:52 Farm
06:56 Farm
08:02 Gryphon Aviary
09:16 Farm
09:23 Farm
10:40 Castle
14:29 Town Hall
team 2 (loser)
ANNOUNCER.1 (
blue | 5 APM | 129 actions | 24:58)
» actions
Basic commands | 1 | |
Build / train | 1 | |
ESC pressed | 1 | |
Right click | 11 | |
Select / deselect | 110 | |
Use ability | 4 | |
129 total
» units
onehundered (
red | 23 APM | 553 actions | 24:17)
4 Dark Ranger 2 Black Arrow
1 Life Drain
1 Silence
4 Death Knight 2 Death Coil
2 Unholy Aura
» actions
Assign group hotkey | 7 | |
Build / train | 45 | |
Enter build submenu | 23 | |
Enter hero's abilities submenu | 9 | |
Give item / drop item | 2 | |
Right click | 235 | |
Select / deselect | 126 | |
Select group hotkey | 75 | |
Use ability | 31 | |
553 total
» units
Acolyte | 8 | |
Ghoul | 6 | |
Frost Wyrm | 4 | |
Gargoyle | 3 | |
21 total
» upgrades
Creature Attack | 3 | |
Creature Carapace | 2 | |
Freezing Breath | 1 | |
6 total
» buildings
Altar of Darkness | 1 | |
Ziggurat | 10 | |
Crypt | 1 | |
Graveyard | 1 | |
Tomb of Relics | 1 | |
Halls of the Dead | 1 | |
Sacrificial Pit | 1 | |
Black Citadel | 1 | |
Spirit Tower | 2 | |
Nerubian Tower | 1 | |
Boneyard | 3 | |
23 total
» build order
00:28 Altar of Darkness
00:33 Ziggurat
01:13 Crypt
01:20 Ziggurat
01:28 Graveyard
02:04 Tomb of Relics
03:20 Ziggurat
03:54 Halls of the Dead
06:42 Sacrificial Pit
07:33 Black Citadel
07:48 Ziggurat
07:54 Ziggurat
07:56 Ziggurat
08:01 Ziggurat
08:05 Ziggurat
08:09 Ziggurat
08:24 Ziggurat
09:03 Spirit Tower
09:17 Nerubian Tower
09:37 Spirit Tower
09:56 Boneyard
09:59 Boneyard
10:03 Boneyard
» items
Orb of Corruption | 1 | |
Periapt of Vitality | 1 | |
2 total
suchanidiot (
orange | 20 APM | 465 actions | 22:58)
6 Archmage 3 Summon Water Elemental
2 Blizzard
1 Mass Teleport
» actions
Basic commands | 19 | |
Build / train | 70 | |
Enter build submenu | 23 | |
Enter hero's abilities submenu | 6 | |
Right click | 98 | |
Select / deselect | 209 | |
Use ability | 40 | |
465 total
» units
Peasant | 10 | |
Rifleman | 12 | |
Priest | 3 | |
Mortar Team | 5 | |
Sorceress | 2 | |
Siege Engine | 6 | |
Knight | 1 | |
39 total
» upgrades
Gunpowder | 3 | |
Masonry | 1 | |
Armor | 2 | |
Magic Sentry | 1 | |
Lumber Harvesting | 2 | |
Priest Training | 2 | |
Sorceress Training | 2 | |
Long Rifles | 1 | |
Fragmentation Shards | 1 | |
Barrage | 1 | |
16 total
» buildings
Altar of Kings | 1 | |
Barracks | 1 | |
Farm | 11 | |
Scout Tower | 6 | |
Lumber Mill | 1 | |
Arcane Tower | 1 | |
Blacksmith | 1 | |
Guard Tower | 4 | |
Keep | 1 | |
Arcane Sanctum | 1 | |
Castle | 1 | |
Workshop | 1 | |
Cannon Tower | 1 | |
31 total
» build order
00:26 Altar of Kings
00:43 Barracks
01:04 Farm
01:49 Farm
01:59 Scout Tower
02:38 Lumber Mill
02:41 Arcane Tower
02:46 Blacksmith
03:06 Farm
04:14 Scout Tower
04:35 Scout Tower
05:05 Guard Tower
05:17 Guard Tower
05:22 Keep
05:51 Farm
06:35 Farm
07:32 Farm
07:51 Arcane Sanctum
08:09 Castle
08:16 Farm
08:25 Workshop
10:35 Scout Tower
10:39 Farm
12:32 Guard Tower
12:46 Farm
13:58 Farm
15:56 Farm
20:07 Scout Tower
20:52 Guard Tower
21:22 Scout Tower
21:56 Cannon Tower
klevs (
green | 32 APM | 762 actions | 24:04)
5 Blademaster 3 Mirror Image
1 Wind Walk
1 Critical Strike
» actions
Basic commands | 2 | |
Build / train | 60 | |
Enter build submenu | 17 | |
Enter hero's abilities submenu | 5 | |
Remove unit from queue | 1 | |
Right click | 344 | |
Select / deselect | 290 | |
Use ability | 43 | |
762 total
» units
Peon | 6 | |
Troll Witch Doctor | 7 | |
Tauren | 19 | |
Shaman | 7 | |
39 total
» upgrades
Witch Doctor Training | 2 | |
Pulverize | 1 | |
Shaman Training | 2 | |
Armor | 3 | |
Melee Weapons | 3 | |
11 total
» buildings
Altar of Storms | 1 | |
Orc Burrow | 7 | |
Stronghold | 1 | |
Fortress | 1 | |
War Mill | 1 | |
Spirit Lodge | 1 | |
Tauren Totem | 1 | |
Voodoo Lounge | 1 | |
Great Hall | 1 | |
15 total
» build order
00:04 Altar of Storms
00:07 Orc Burrow
01:07 Orc Burrow
02:03 Orc Burrow
02:45 Stronghold
03:02 Orc Burrow
04:17 Orc Burrow
05:27 Fortress
05:34 Orc Burrow
05:38 Orc Burrow
05:53 War Mill
05:59 Spirit Lodge
07:50 Tauren Totem
13:16 Voodoo Lounge
14:51 Great Hall
» items
Chat log
(00:09 / All) ANNOUNCER.1: well folks youre joining us for the unusual 3v3 on slalom
(00:13 / All) ANNOUNCER.1: a reknown tech map
(00:18 / All) klevs: ..
(00:29 / All) ANNOUNCER.2: it's a beutiful day on the snowy fields of slalom
(00:30 / All) ANNOUNCER.1: will our players tech or rush to take the enemy by surprise? time will tell
(00:34 / All) klevs: lol
(00:43 / All) ANNOUNCER.1: on team one we see human, orc, undead
(00:47 / All) ANNOUNCER.1: a strongly complementary set
(00:47 / All) ANNOUNCER.2: we have a returning player with us today, T.F.S
(01:05 / All) ANNOUNCER.1: a possibly tech strategy for this team would be wyrms/tanks/ lust/tauren
(01:08 / All) ANNOUNCER.1: very standard
(01:20 / All) ANNOUNCER.1: and on team two we see night elf human human
(01:24 / All) klevs: wow never realized how fun this game could be with announcers
(01:38 / All) ANNOUNCER.1: blademaster coming from greens camp
(01:40 / All) ANNOUNCER.1: possible harass there
(01:43 / All) klevs: ....
(01:45 / All) klevs: how the
(01:46 / All) ANNOUNCER.1: red has not yet selected a hero
(01:49 / All) ANNOUNCER.1: neither has orange
(01:52 / All) klevs: lol
(02:06 / All) ANNOUNCER.1: meanwhile it will be pally and dh for two of team 2
(02:14 / All) ANNOUNCER.1: and our friend TFS has waited to choose a hero
(02:20 / All) ANNOUNCER.1: possibly until after hearing the enemys
(02:21 / All) ANNOUNCER.2: the right side team is going with a baracks altar farm basic approach
(02:31 / All) klevs: the...the power of announcers!
(02:39 / All) ANNOUNCER.1: thats right and that might not hurt their tech much if they intend to go knights
(02:50 / All) ANNOUNCER.1: plus that barracks upgrade for gryphons makes a big difference in gryphons mass
(02:57 / All) ANNOUNCER.1: still no hero for red
(03:07 / All) ANNOUNCER.1: oh its a dark ranger
(03:07 / All) klevs: wo..wow
(03:10 / All) ANNOUNCER.1: sorry missed it there
(03:24 / All) ANNOUNCER.1: yes and indeed we see blademaster crossing the field for soem early action
(03:31 / All) ANNOUNCER.1: he might be creepjacking yellow
(03:36 / All) ANNOUNCER.1: who is currently creepign a green
(03:38 / All) ANNOUNCER.1: just finished it
(03:41 / All) klevs: how come suddenly i lost interest in early harrass...
(03:42 / All) ANNOUNCER.1: doubles is a strange choice for a power
(03:50 / All) ANNOUNCER.1: and green has found our announcers base
(03:56 / All) klevs: wat the
(03:58 / All) ANNOUNCER.1: most orcs will go windwalk first
(04:02 / All) klevs: its empty...
(04:04 / All) ANNOUNCER.1: witht the occasional crit strike in the pro arena
(04:08 / All) ANNOUNCER.1: for certain creep situuations
(04:20 / All) ANNOUNCER.1: well announcer two we see any tech yet?
(04:34 / All) ANNOUNCER.1: orange isnt taking any chances, even on a long map like this
(04:37 / All) ANNOUNCER.2: certainly, on a map like slalom it's essential
(04:38 / All) ANNOUNCER.1: and has installed an arcane tower
(04:42 / All) ANNOUNCER.1: by his mienrs
(04:48 / All) ANNOUNCER.1: some plaeyrs would object to an ally towering on this map
(04:52 / All) ANNOUNCER.1: as harass is improbably
(04:55 / All) ANNOUNCER.1: and easily stopped
(04:55 / All) ANNOUNCER.2: green making an offensive play
(05:03 / All) ANNOUNCER.1: he hasnt used doubles yet
(05:05 / All) klevs: wait im confuse
(05:05 / All) ANNOUNCER.2: but was he really there to fight?
(05:06 / All) ANNOUNCER.1: despite losing 200 hit points
(05:11 / All) klevs: who are these announcerss?!?!
(05:14 / All) ANNOUNCER.1: iot might have been a distraction, thats correct
(05:20 / All) klevs: are u guys players!?!!
(05:22 / All) ANNOUNCER.1: reds tech is over halfway done
(05:29 / All) ANNOUNCER.1: undead can reall ybe the center of an rt army
(05:30 / All) ANNOUNCER.2: he also has taken an opportunity to scout out his enemy
(05:36 / All) ANNOUNCER.1: especially with 3/3 wyrms
(05:41 / All) ANNOUNCER.1: or a classic fiend/stat combo
(05:49 / All) ANNOUNCER.2: purple is still at the town hall stage, and has just now started his tech
(05:57 / All) ANNOUNCER.2: i have to say he's way behind schedule
(06:00 / All) ANNOUNCER.1: both red and yellow taking advantage of that clear mine
(06:02 / All) ANNOUNCER.1: and expoing early
(06:10 / All) ANNOUNCER.2: the whole right side team is short on wood
(06:13 / All) ANNOUNCER.2: in a drastic way
(06:14 / All) klevs: u guys are....god
(06:20 / All) ANNOUNCER.1: well red has quite a few ghouls working on that problem
(06:27 / All) ANNOUNCER.2: wood is an essential element in teching and large scale army production
(06:28 / All) ANNOUNCER.1: i dont see him having much trouble there heh heh
(06:36 / All) ANNOUNCER.2: the kind that will be necessary on a map like slalom
(06:51 / All) ANNOUNCER.1: typically in a 4v4 game players will meet and clear the gold mines nearest their bases
(06:55 / All) ANNOUNCER.1: but what we have here is a 3v3
(07:00 / All) ANNOUNCER.1: and there has to be some adjustment to strategy
(07:07 / All) ANNOUNCER.2: well of course on a huge map like slalom, we'll need large armies
(07:09 / All) ANNOUNCER.1: as such it seems our 6 warriors have chosen to wait 5 or 10 minutes
(07:12 / All) ANNOUNCER.2: and for that we need plenty of gold
(07:12 / All) ANNOUNCER.1: to clear the first creep
(07:15 / All) ANNOUNCER.2: and gold mines
(07:27 / All) ANNOUNCER.1: yellow is playing with the idea of clearing one it seems
(07:32 / All) ANNOUNCER.2: yellow is eyeing his options for an expo
(07:33 / All) ANNOUNCER.1: archer piercing damage to take creeps down
(07:40 / All) ANNOUNCER.1: while immolation tanks the mob
(07:47 / All) ANNOUNCER.1: how baout a tech update
(07:50 / All) ANNOUNCER.2: looks like hes doubting his chances
(07:50 / All) ANNOUNCER.1: teal at t2, steady
(07:53 / All) ANNOUNCER.2: holding back or a bit
(07:56 / All) ANNOUNCER.1: yellow moving for t2
(07:59 / All) ANNOUNCER.1: t3 actually
(08:02 / All) ANNOUNCER.1: yellow is almost t3
(08:09 / All) ANNOUNCER.1: purple just stated t3 upgrade
(08:18 / All) ANNOUNCER.1: and red is about 1/4 of the way to tier 3
(08:21 / All) ANNOUNCER.2: purple footies on follow mode to a paladin
(08:23 / All) ANNOUNCER.2: classic setup
(08:30 / All) ANNOUNCER.2: but he's made no attempts to creep so far
(08:31 / All) ANNOUNCER.1: green has t3, t3 is old new to him, ha ha
(08:36 / All) klevs: who are u guys!?!?!
(08:51 / All) ANNOUNCER.2: yellow coming out with bears now
(08:51 / All) ANNOUNCER.1: now take a look at greens base
(08:57 / All) ANNOUNCER.2: no wisps in his expo though so far
(09:00 / All) ANNOUNCER.1: weve got the typical "wall of china" food supply build here
(09:06 / All) klevs: ....
(09:08 / All) ANNOUNCER.1: only its with burrows rather than farms
(09:22 / All) ANNOUNCER.1: hes only at 20 food but some players just want to get the farms done with and out of the way
(09:23 / All) ANNOUNCER.2: we see a more classic representation of that strategy at teal
(09:26 / All) klevs: becuz im chinese, i follow the way of my ancestors
(09:31 / All) ANNOUNCER.2: with rifles on follow mode to a mountain king
(09:41 / All) ANNOUNCER.1: follow mode is a great way to manage troops
(09:41 / All) ANNOUNCER.2: this is a classic set of dwarven units
(09:44 / All) ANNOUNCER.1: especially for a beginner
(09:46 / All) ANNOUNCER.2: with a strong structural backup
(10:02 / All) ANNOUNCER.1: now with a fast tech to tier 3 you might have xpected yellow to go chimeras
(10:04 / All) ANNOUNCER.1: but we see no wind
(10:07 / All) ANNOUNCER.1: and only one lore
(10:13 / All) ANNOUNCER.1: perhaps he has not yet committed to a build
(10:18 / All) ANNOUNCER.2: teal staying at tier 2
(10:25 / All) ANNOUNCER.1: pruple however seems quite sure of his build
(10:30 / All) ANNOUNCER.2: while the late starter purple moves on to tier 3
(10:31 / All) ANNOUNCER.1: hes upgrading his casters now before buidlng any
(10:36 / All) ANNOUNCER.1: and is constructing an aviary
(10:42 / All) ANNOUNCER.1: perhaps knights/casters/gryphs will be it for him
(10:50 / All) ANNOUNCER.1: a good solo army but will it beat typical rt mass?
(11:01 / All) ANNOUNCER.1: red is our most typical slalom player now
(11:05 / All) ANNOUNCER.1: with three boneyards underway
(11:06 / All) ANNOUNCER.2: As for heros so far, we have purple's paladin at level 3, with level 2 holy light and level 1 aura
(11:16 / All) ANNOUNCER.1: well orange is almost level 2
(11:21 / All) ANNOUNCER.2: this will help him heal any units and keep them alive withthe armor boost
(11:23 / All) ANNOUNCER.1: so team 1 is behind a bit on experience
(11:39 / All) ANNOUNCER.1: its essential to creep early in most games but on slalom you might just wiat for t3 mass and powercreep before hitting
(11:47 / All) ANNOUNCER.1: the red creeps on this map are utterly worthless in terms of items and xp
(11:48 / All) ANNOUNCER.2: while yellow only has a level 2 and a level 1 hero, he has taken the initiative by getting more than one hero
(11:57 / All) ANNOUNCER.1: that can be a good thing
(12:05 / All) ANNOUNCER.1: but it might also prefvent faster levelling
(12:14 / All) ANNOUNCER.1: in this case i dont think hell fall behind team one at all hehe
(12:15 / All) ANNOUNCER.2: teal staying with one hero, sticking to a simple plan
(12:32 / All) ANNOUNCER.2: still at level 1, with no percieved intentio nto creep
(12:35 / All) ANNOUNCER.1: its almost as if orange has overheard us, hes creeping hard now with rifles/am/priest and is almost level 4
(12:46 / All) ANNOUNCER.1: its dk/dr wyrm for red
(12:51 / All) ANNOUNCER.2: Now let's talk unit upgrades
(12:55 / All) ANNOUNCER.1: does he know orb of corruption doesnt stack with black arrows? who knows
(13:00 / All) ANNOUNCER.2: teal has two attack upgrades for his riflemen
(13:03 / All) klevs: masters..
(13:08 / All) ANNOUNCER.2: and one armor for his riflemen and dragonhawks
(13:16 / All) ANNOUNCER.1: itll be taurens and casters for green
(13:19 / All) ANNOUNCER.2: but only one attack upgrade for his dragonhawk riders
(13:24 / All) ANNOUNCER.1: just as i annoucned earlier, castertauren and wyrms for team one
(13:30 / All) ANNOUNCER.2: yellow has master rank bears
(13:41 / All) ANNOUNCER.1: master bears can make things a lot easier
(13:45 / All) ANNOUNCER.1: as you can bearform all your troops
(13:46 / Allies) klevs: we need anti airs though, any of u guys making?
(13:47 / All) ANNOUNCER.1: and still roar
(13:49 / All) ANNOUNCER.2: and a couple of dryads to accompany them
(13:54 / All) ANNOUNCER.1: green asks his team if htey have anti air
(14:00 / All) ANNOUNCER.1: and it seems orange is the only one not following suit
(14:03 / All) ANNOUNCER.1: going morts rather than tanks
(14:05 / All) klevs: ...
(14:13 / All) klevs: hail the announcers
(14:26 / All) ANNOUNCER.1: now take a look at teals army
(14:26 / All) ANNOUNCER.2: we have teal still relying on follow mode despite the large numbers of his units
(14:33 / All) ANNOUNCER.1: follow mode has produced some beautifual patterns
(14:41 / All) ANNOUNCER.1: even if it hurts efficiency in a battle
(14:47 / All) ANNOUNCER.2: if he makes much more of an army he won't be able to move it, heh heh
(14:52 / All) ANNOUNCER.1: hahaha
(15:03 / All) ANNOUNCER.2: purple taking a cue from teal
(15:09 / All) ANNOUNCER.1: yellow has his "butt" in gear hehe hes pumping units now at both lores
(15:10 / All) ANNOUNCER.2: and producing dragon hawk riders
(15:24 / All) ANNOUNCER.1: red has changed his orb from the dr to the dk
(15:34 / All) ANNOUNCER.2: purple has gotten master upgrades for his priests
(15:38 / All) ANNOUNCER.2: but he has only one of them
(15:38 / All) ANNOUNCER.1: most players put hte orb on a ranged hero, typically lich in cookie cutter play
(15:43 / All) ANNOUNCER.1: but red is not one to follow tradition
(15:49 / All) ANNOUNCER.1: blazing his own path as he sees fit
(15:52 / All) ANNOUNCER.2: at the same time he has 2 attack and 2 defense upgrades for his knight
(15:58 / All) ANNOUNCER.1: plus that dk gains the ability to attack air
(16:01 / All) ANNOUNCER.1: when he has that orb
(16:04 / All) ANNOUNCER.2: no armor for his dragonhawks though
(16:14 / All) ANNOUNCER.1: orange and green creeping together now
(16:17 / All) ANNOUNCER.1: oranges hero is level 5
(16:21 / All) ANNOUNCER.1: sure enough he didnt need to rush at the start
(16:27 / All) ANNOUNCER.2: now, overall right side team is set up with some pretty good upgrades, and plenty of anti air
(16:28 / All) ANNOUNCER.1: as a strong army quickly makes up the difference on this map
(16:36 / All) ANNOUNCER.2: and while they do have melee, much of it is footies
(16:43 / All) ANNOUNCER.1: yes those hawks will come in handy versus the wyrms
(16:50 / All) ANNOUNCER.1: however red has dark ranger, and silence really ruins hawks day
(16:52 / All) ANNOUNCER.2: on a large map such as slalom i have my doubts as to whether it will be effective
(17:00 / All) ANNOUNCER.1: he just needs to wait for all those hawks to ensnare, then silence them
(17:05 / All) ANNOUNCER.1: and theyll be uselss for a good thirty seconds
(17:09 / All) ANNOUNCER.2: teal asking if his team will meet so they can attack
(17:10 / All) ANNOUNCER.1: freeing up the wyrms
(17:14 / All) ANNOUNCER.2: grouping up on the top side of the map
(17:17 / All) ANNOUNCER.1: well we dont see a lot of chat from team 1
(17:22 / All) ANNOUNCER.1: silent but deadly ahaha
(17:32 / All) ANNOUNCER.1: orange continues to creep his level 5 archamge
(17:34 / All) ANNOUNCER.2: yellow following suit with bears and even more dryads
(17:37 / All) ANNOUNCER.1: hoping for an xp tome drop maybe
(17:43 / All) ANNOUNCER.1: our first action here
(17:43 / All) ANNOUNCER.2: gryphons coming out at purple now
(17:45 / All) ANNOUNCER.1: red sees knights
(17:46 / All) ANNOUNCER.1: and runs
(17:57 / Allies) klevs: oh nice invi mortars
(17:57 / All) ANNOUNCER.1: and now the hawks are sighted
(17:58 / All) ANNOUNCER.2: we see the hawks charged in a bit too early
(18:04 / All) ANNOUNCER.2: and some of them were taken down
(18:05 / All) ANNOUNCER.2: oh man!
(18:06 / All) ANNOUNCER.1: team two seems to be "wrecking shop"
(18:11 / All) ANNOUNCER.1: reds allies have abandoned him
(18:16 / All) ANNOUNCER.2: some real shackling action by teals hawks
(18:16 / All) ANNOUNCER.1: adn he loses his nutsacks whiel tping
(18:32 / All) ANNOUNCER.1: red has life drain on his dark ranger
(18:34 / All) ANNOUNCER.2: now we see a real treat
(18:35 / All) ANNOUNCER.1: not a very wise move on this map
(18:38 / All) ANNOUNCER.2: a surprise play by orange
(18:44 / All) ANNOUNCER.1: typically we will see pro lvel rt plaeyrs level silence mainly
(18:46 / All) ANNOUNCER.2: hes moving invisible mortars into position
(18:59 / All) ANNOUNCER.2: these siege units can take down a building with ease
(19:01 / All) ANNOUNCER.1: yes but will it make a difference
(19:09 / All) ANNOUNCER.2: and he strikes at yellow's tree of eternity
(19:12 / All) ANNOUNCER.1: on a map liek slalom your base isnt as important once the main action has occured
(19:17 / All) ANNOUNCER.1: uh oh those morts in trouble now
(19:19 / All) ANNOUNCER.2: doing massive damage, but countered by ineffective repairs
(19:23 / All) ANNOUNCER.1: as team 2 moves into team ones mainland
(19:36 / All) ANNOUNCER.1: bears knights hawks dryads priests rifles
(19:42 / All) ANNOUNCER.2: yellow has lost a mine, but with only 500 gold left inside
(19:49 / All) ANNOUNCER.1: team two just has a great army
(19:53 / All) ANNOUNCER.2: at his upkeep it may not be worth it to rebuild that tree
(19:57 / All) ANNOUNCER.1: red trying to stop hawks with gargs
(20:05 / All) ANNOUNCER.1: but poor micro and low numbers render this move useless
(20:13 / All) ANNOUNCER.1: orange tanks are "too little too late"
(20:17 / All) ANNOUNCER.2: taurens and casters moving in to do some real heavy power hitting
(20:20 / All) ANNOUNCER.1: just two tanks the main battle over
(20:31 / All) ANNOUNCER.2: but abolish magic by dryads and priests cuts them backa bit
(20:32 / All) ANNOUNCER.1: its a sure thing on slalo, 90% of games are won by the same formula
(20:38 / All) ANNOUNCER.1: good aa, good melee, and good damage
(20:42 / All) ANNOUNCER.1: leave micro for solo
(20:43 / All) onehundered: lol fucking gay, tellling them i got frosties and shit, so they get dryads and d hawks
(20:44 / All) ANNOUNCER.1: this is slalom
(20:56 / All) ANNOUNCER.1: red complaining that the enemy has his army perfectly countered
(20:56 / All) ANNOUNCER.2: purple not playhing a large role, his weaker melee units standing to the side to make way for the bears and taurens to figtht
(21:02 / All) ANNOUNCER.1: some players just dont see wyrms as coutnerable
(21:07 / All) ANNOUNCER.1: but indeed they have their weak spot
(21:08 / All) ANNOUNCER.2: excellent cloud work on those towers
(21:12 / All) ANNOUNCER.2: the hawks are really coming in handy
(21:13 / All) onehundered: no its cause u told them what we were getting
(21:28 / All) ANNOUNCER.1: level 6 kotg
(21:33 / All) ANNOUNCER.1: great for patching up your hurt troops
(21:36 / All) ANNOUNCER.1: after a hard days work
(21:39 / All) ANNOUNCER.2: I have to tell you, the urge to mass air on this map is strong, but with hawks covering anti air the right side team has a real
(21:40 / All) ANNOUNCER.2: edge
(21:48 / All) ANNOUNCER.1: yes those hawks were just hte ticket
(21:54 / All) ANNOUNCER.2: things not looking good for left side team
(21:56 / All) ANNOUNCER.1: when they knew their enemy had one man on heavy air
(21:58 / All) ANNOUNCER.1: and no anti air
(21:59 / All) Pres_: announcers ftw.
(22:00 / All) ANNOUNCER.2: red with lots of towers at his expo
(22:07 / All) ANNOUNCER.2: but cloud could make short work of those
(22:12 / All) ANNOUNCER.1: now take a look at reds expo
(22:16 / All) ANNOUNCER.1: he has chosen to towe rit heavily
(22:23 / All) ANNOUNCER.1: possibly after the main action was over
(22:29 / All) klevs: the mystery is...who are these announcers?!?
(22:31 / All) ANNOUNCER.1: its unlickly this will stop those advancing hoards however
(22:32 / All) ANNOUNCER.2: orange is also beginning to rely on towers
(22:41 / All) ANNOUNCER.1: oranges tanks find no target now
(22:46 / All) ANNOUNCER.1: they keep the air away from those baddies
(22:57 / All) klevs: WHO ARE U ANNOUNCERS
(23:03 / All) ANNOUNCER.1: our first man out
(23:06 / All) ANNOUNCER.1: orange has given up hope
(23:13 / All) ANNOUNCER.1: invis mortars were a day late and abuck short
(23:15 / All) ANNOUNCER.2: left side team is taking heavy hits
(23:19 / All) ANNOUNCER.2: things look bad for them
(23:24 / All) ANNOUNCER.1: mass gyros without bombs and with flak might have served him better
(23:30 / All) ANNOUNCER.1: chewing up hawks to free the wyrms
(23:36 / All) ANNOUNCER.2: we see a single invisible rifle moving down the field from orange
(23:50 / All) ANNOUNCER.1: now its interesting to track the resources going into our first battle
(23:51 / All) ANNOUNCER.2: i have to wonder what good such a complex but weak action will do
(23:58 / All) ANNOUNCER.1: team one had thousands stockpiled before the fight
(24:05 / All) ANNOUNCER.1: it might have been better to splurge and throw that into units
(24:10 / All) ANNOUNCER.1: rather than hope for a prolonged fight
(24:12 / All) ANNOUNCER.2: oh absolutely
(24:19 / All) ANNOUNCER.2: with all of that money locked up
(24:22 / All) ANNOUNCER.1: and thatll be it for today
(24:29 / All) ANNOUNCER.2: its no wonder that they didnt have the firepower to take out team 2
(24:32 / All) ANNOUNCER.1: wed liek to thank pepsico and blizzard for sponsorship
(24:45 / All) ANNOUNCER.1: intel inside also made this great competition posible
(24:48 / All) ANNOUNCER.2: that's all the action you'll see today folds
(24:55 / All) ANNOUNCER.2: We hope you enjoyed the show